VISUAL ARTIST & ANIMATOR 3D, GRAPHIC & LEVEL DESIGNER, GAME & UI DESIGNER, GAME PROGRAMMER
GIANLUCA
GRAVANTE
I'm a student of Polytechnic of Turin with a Master's Degree in Computer Engineering, "Graphic and Multimedia" orientation.
In my course I learned about video game development, working on game engines like Unreal and Unity.
MY PORTFOLIO
01
GRAPHIC COMPUTER DESIGN PROJECT

3D MODELING, ARCHITECTURE, PHYSYCS & CLOTHES, PARTICLES, TEXTURE, LIGHT, RENDERING
The Graphic Computer Design project involves modeling an environment with an ancient temple in the center, using various techniques in Blender. In addition, a mini game like Snake was created using web programming languages.
02
COMPUTER ANIMATION PROJECT

3D MODELING & ANIMATOR, FLUID & PARTICLES SIMULATION, VIDEO EDITOR
The Computer Animation project consists of creating an advertisement for a washing machine. The video was generated starting from a storyboard, passing through the modeling and animation of 3d objects in Blender, ending with the creation of the final video in Premiere.
03
VIRTUAL REALITY PROJECT

GAME DESIGNER, VISUAL ARTIST, LEVEL DESIGN, PROGRAMMER, VFX & SOUND DESIGNER, UI DESIGNER
AroundTheGround is a first person farming simulator.
You will play the role of a farmer who will take care of his garden. The application aims at learning the cultivation phases, teaching the use of agricultural tools and managing the sale. The user will acquire this knowledge gradually, starting with simple actions and then moving on more complex actions.
04
GAME DESIGN PROJECT

VISUAL ARTIST, LEVEL DESIGN, GAME PROGRAMMER, VFX
Pandemood is a puzzle-platform game created in Unity. The development team is "Bugstards". We believe that this game can help raise awareness on the importance of emotions and we hope this can be a lesson not only for when this global pandemic crisis will be over, but forever. Levels require the player to reflect on the puzzles and, in turn, on their own emotions.
05
THESIS PROJECT

VISUAL ARTIST, CHARACTER MODELING & ANIMATOR, VFX & SOUND DESIGNER, UI DESIGNER, PROGRAMMER
"Bugball" is a real-time multiplayer videogame similar to dodgeball. It is an esport in development by the 3Bugstards team, where the main characters are humanoid insects, each of which has skills to be exploited in game in order to win the game.
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My thesis work:
The goal is to create a cheap motion capture software that involves the use of a single camera. By recording the movements of the human body, the humanoid insects will be animated, as well as their facial expressions and the control of external parts such as wings, antennas, etc ... The software will be compatible with Unreal Engine.
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